/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.map {
import net.play5d.game.bvn.interfaces.IInstanceVO;

public class FloorVO implements IInstanceVO {
    include '../../../../../../include/_INCLUDE_.as';
    include '../../../../../../include/Clone.as';

    public var y:Number     = 0;
    public var xFrom:Number = 0;
    public var xTo:Number   = 0;


    public function toString():String {
        return 'FloorVO::{xFrom:' + xFrom + ',xTo:' + xTo + ',y:' + y + '}';
    }

    public function hitTest(X:Number, Y:Number, SPEED:Number):Boolean {
        //SPEED = 5
        return Y > y - SPEED && Y < y + SPEED && X > xFrom && X < xTo;
    }

}
}
